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John Romero
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For Quake's 30th birthday, I played the remaster for a bit! Design talk while playing....
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20 September
Economics writer; author of the Noahpinion newsletter.
Star Trek: Strange New Worlds got really stupid this season. It's like the creators decided that the basic Star Trek premise is totally played out, and just decided to do silly fun stuff with their remaining budget. Related
19 September
Designer, product manager, YouTuber and developer who has written about technology at Birchtree since 2010. He makes the Quick Reviews and Quick Notes apps and the A Better Computer YouTube channel.
Nonogame will soar on the iPhone Duo Nonogame for the iPhone and iPad is out now, and I'm really excited about it. However, if I'm being honest, I have mostly played on my Samsung Galaxy Fold8 for the past few weeks because the experience is simply better…
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17 September
Creator of Flask and Jinja. Writes about software at lucumr.pocoo.org.
Played around with Jev before I went to bed and I'm really impressed. It also fits so perfectly well for so many applications where traditional LLMs so far were just not viable for either speed or cost reasons. I bet we will see some fast followers. Quoting @CompleteSkeptic After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI? I’ve spent the last 2 years in stealth building a new way to train models (RLCD), and a new type of frontier AI model that we are releasing today: Jev • 20-200x faster • 40-400x cheaper (w/ output toke… LLMs Related
Software engineer who writes about low-level and systems programming at nullprogram.com; author of the Elfeed feed reader, the Endlessh SSH tarpit and Enchive.
A custom virtual machine for the Stars! 4X game Stars! is a 1995 4X game (explore, expand, exploit, exterminate) for 16-bit Windows 3.1 that I first played ~28 years ago. While Windows is famously backwards compatible, it’s notoriously difficult to play Stars! today.…
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14 September
Designer, product manager, YouTuber and developer who has written about technology at Birchtree since 2010. He makes the Quick Reviews and Quick Notes apps and the A Better Computer YouTube channel.
1,000 hours of nonogame I hit a pretty fun milestone in nonogame today: 1000 hours played. No, not by me, but by the community of people who come and play this game every day. I know this is small potatoes compared to whatever other games you…
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Cognitive scientist and long-standing critic of deep learning's claims; writes Marcus on AI and wrote Rebooting AI.
Creator of Ruby on Rails, CTO of 37signals, and creator of Omarchy.
Their words
I trace my skills as a programmer, racer, and leader directly back to StarCraft, Quake, Unreal, and tens of thousands of hours of overall gameplay.
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x.com
Their words
I trace my skills as a programmer, racer, and leader directly back to StarCraft, Quake, Unreal, and tens of thousands of hours of overall gameplay.
Show the whole quote
x.com
Their words
I trace my skills as a programmer, racer, and leader directly back to StarCraft, Quake, Unreal, and tens of thousands of hours of overall gameplay.
Show the whole quote
x.com
10 September
Author and journalist writing on food, plants and consciousness. Professor at UC Berkeley and co-founder of its Center for the Science of Psychedelics.
Don't miss this fascinating story by BCSP-Ferriss Fellow Andrew LAwler: Mind-altering drugs played key role in rise of Andean civilization | Science | AAAS science.org
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24 August
British comics writer and novelist (Transmetropolitan, Planetary, The Authority, Gun Machine). Keeps a public daily notebook logging what he reads, watches and listens to.
Their words
Went down to the Jazz Centre on Saturday to see the Roger Beaujolais Quartet, because I’ve never seen a vibraphone played live before. What a sound!
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warrenellis.ltd
18 August
Co-founder and CEO of Shopify; long-time Linux user and Omarchy contributor.
Their words
Now you can have a quake style console in your operating system. Except with an infinitely patient agent to help you customize it instead of esoteric variable names and slash commands like in the 90s
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@tobi on X x.com
17 August
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
8 August
Writes on effective altruism, energy and the arithmetic behind arguments people repeat — including how much electricity a chatbot query actually uses.
3 August
Professor of atmospheric sciences at Texas A&M; writes The Climate Brink with Zeke Hausfather.
17 July
American author of The Obstacle Is the Way, Ego Is the Enemy and Stillness Is the Key. Writes the Reading List book-recommendation email (started 2008) and owns The Painted Porch bookstore in Bastrop, Texas. Hosts The Daily Stoic podcast.
7 July
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. A note on digital preservation: id's history is critically important to the history of games. I’ve preser… Related
29 June
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing. Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world. By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing… Quoting @SandyofCthulhu @GameStalgiaX F*ck pirates, as a man who designed video games from 1988 through 2012. 70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pir… Related
24 June
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
I’m proud of Quake. We all are. Quake changed games forever. That said... Quoting @ID_AA_Carmack There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out fro… Related
3 May
Guardian columnist and environmental campaigner; wrote Feral and Regenesis, and argues for rewilding and against the food system as it is.
Get the Money out of Politics There’s a really simple way of ensuring that politics belongs to the people, not to the ultra-rich. By George Monbiot, published in the Guardian 30th April 2026 How do we know whether political funding is corrupt? Mostl…
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11 March
American game designer and director, for nineteen years at Blizzard as a World of Warcraft quest designer and then game director of Overwatch; now runs the independent studio Kintsugiyama.
Their words
And I’ve heard it outside of Blizzard, other people in the industry, which is you design along the path of least resistance.
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youtube.com
14 February
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
5 February
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
14 January
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
13 January
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
28 December 2025
Founded PSPDFKit in 2011 and ran it for a decade. Came back from a break to work on AI agents — the OpenClaw project, and OpenAI, joined in February 2026. Writes at steipete.me.
Their words
My go-to languages are TypeScript for web stuff, Go for CLIs and Swift if it needs to use macOS stuff or has UI. Go wasn’t something I gave even the slightest thought even a few months ago, but eventually I played around and found that agents are really great at writing it, and its simple type system makes linting fast.
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steipete.me
17 November 2025
American novelist and critic, author of Real Life, The Late Americans and Minor Black Figures; writes the newsletter sweater weather on literature and culture.
18 September 2025
Mathematician and maker of the 3Blue1Brown YouTube channel, which explains mathematics through animation. Creator of the open-source Manim animation library and founder of the Summer of Math Exposition.
Bluesky Much of Euclid’s Elements is easily misunderstood. Some proofs seem to have logical gaps. Some constructions seem pointless, others seem needlessly convoluted. Each of these provides a window into how the ancient Greeks thought about math and the philosophical role that geometry played. Related
x.com There is a lot about Euclid’s Elements that is easily misunderstood. Some proofs seem to have logical gaps. Some constructions seem pointless, others seem needlessly convoluted. Each of these provides a window into how the ancient Greeks thought about math and the philosophical role that geometry played. In the fifth and final of a series of guest videos I've been posting, @BenSyversen delves into a question anybody who has had to do ruler and compass constructions in a geometry class may have wondered: What's the point? youtu.be
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9 September 2025
Release engineering manager at the Wikimedia Foundation. Keeps a public log at tylercipriani.com of every book he reads, with a rating and notes.
Failed to fetch https://packages.sury.org/php/dists/buster/InRelease 418 I'm a teapot Well played, Sury. Well. Played. Related
29 August 2025
China economy researcher based in Beijing who writes on his personal blog about Chinese political economy, history, books and music.
China
Their words
China does much better in basic service delivery-and its local governments have also played a very obvious and important in driving growth, thanks to the competition and experimentation among local officials driven to develop their jurisdictions.
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andrewbatson.com
12 May 2025
Co-founder of Sundial; former vice president of product design at Facebook; author of The Making of a Manager; writes The Looking Glass.
OpenAI
Their words
The technology powering ChatGPT had already launched prior to November 30th, 2022. It was just wrapped in a different interface. Very few people paid attention. Why did ChatGPT explode in popularity? Because of its obvious chat interface, which everyone intuitively already knew how to use it.
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lg.substack.com
1 April 2025
Programmer and teacher; writes on software, learning and the web, and makes the Coding Blocks video course.
How to play Half Life 1 and 2 on M-chip Macs Half Life and Half Life 2 are my favorite games. I've played them through multiple times. I played Half Life 1 for the first time in 1999 or 2000, can't remember. My computer at the time could barely run it. Nowadays, i…
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25 July 2024
Engineer and writer on machine-learning systems; author of Designing Machine Learning Systems and AI Engineering. "I work to bring AI into production. I write about AI system design."
13 February 2022
Programmer on the Dart language at Google and author of Game Programming Patterns and Crafting Interpreters; previously a game developer at EA.
Stupid Dog It’s my 30th birthday, and Megan and I are walking down Duval Street in Key West. There is a pet store here, which must be the most unlikely place for a pet store in all the world. Everyone here is a tourist. What…
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27 September 2017
Game developer and moral philosopher; made QWOP, GIRP and Getting Over It, and teaches at the NYU Game Center.
14 February 2017
Artist and writer based in Oakland, California; author of How to Do Nothing and Saving Time, and a longtime teacher of digital art.
Their words
I've played around in p5 a a bit, and lately I've been rendering some 3D blobs in Blender.
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usesthis.com
4 January 2017
Game developer and moral philosopher; made QWOP, GIRP and Getting Over It, and teaches at the NYU Game Center.
Some local-multiplayer deep cuts In developing the repertoire of games for Multibowl, I played about 1000 games made from 1975 through to about 2000. I found a few gems that are worth playing in their own right, and which I think aren’t all that well k…
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26 September 2014
Mathematician; Charles Simonyi Professor for the Public Understanding of Science and Professor of Mathematics at the University of Oxford, and author of The Music of the Primes and The Creativity Code.
Their words
Yes, it really appealed to me when I read it as a kid because I was interested in music, I played the trumpet, I loved doing theatre, and somehow GH Hardy in that book revealed to me how much mathematics is a creative art as much as a useful science.
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fivebooks.com
17 September 2010
Game designer; made Spelunky and Aquaria, and wrote the Boss Fight Books volume on Spelunky.
17 April 2009
Professor of psychology at the University of Toronto and Brooks and Suzanne Ragen Professor Emeritus at Yale. Author of Against Empathy, The Sweet Spot and Psych, and writer of the Small Potatoes newsletter.
Nothing matches. Show everything
What is a korrent?
A korrent is a belief a person has stated in their own words: one
sentence stating the claim, backed by a quote and a source, kept at
korrents.com .
Under a name here, the quoted block is what they actually said.
The korrent beneath it is the claim those words support, in
korrents' wording — tap it to see the record, its source, and who
else holds it.
Nobody here wrote their own korrents. They are compiled from public
statements, and a person can change their mind, which is recorded too.
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About the English under a post
Some people here publish in a language other than English. Where they
do, this site shows a machine translation beneath the post, in
this typeface — the site's own, not theirs.
The post itself is never changed, moved or hidden: what is set in the
serif above is exactly what the person published, and it is what to
quote them on. A translation can be wrong in ways that matter,
especially about tone.
Only the post's own words are translated. A quoted post, a linked
article and a belief on korrents.com
are left in their original language.
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