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18 September
Designer, product manager, YouTuber and developer who has written about technology at Birchtree since 2010. He makes the Quick Reviews and Quick Notes apps and the A Better Computer YouTube channel.
14 September
Creator of Ruby on Rails, CTO of 37signals, and creator of Omarchy.
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I trace my skills as a programmer, racer, and leader directly back to StarCraft, Quake, Unreal, and tens of thousands of hours of overall gameplay.
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I trace my skills as a programmer, racer, and leader directly back to StarCraft, Quake, Unreal, and tens of thousands of hours of overall gameplay.
Show the whole quote
x.com
Their words
I trace my skills as a programmer, racer, and leader directly back to StarCraft, Quake, Unreal, and tens of thousands of hours of overall gameplay.
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x.com
9 September
Computer science professor who works on fast data processing; co-author of the simdjson parser and a weekly blogger about software performance since 2004.
One very visible effect of AI this summer has been a large influx of bug fixes. In some sense, it is the opposite of AI slop. I manage widely deployed libraries and, in some cases, the number of pull requests has been doubled. In the simdjson library, I merged 92 pull requests in 2024, I am at 134 thus far. In many instances, AI found long standing well hidden bugs. It makes me happy because I dislike bugs. But this puts stress on people packaging and distributing these libraries. Sadly, I have also never received so many pull requests that I have not merged. For simdjson, I received 219 pull… Related
18 August
Co-founder and CEO of Shopify; long-time Linux user and Omarchy contributor.
Their words
Now you can have a quake style console in your operating system. Except with an infinitely patient agent to help you customize it instead of esoteric variable names and slash commands like in the 90s
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@tobi on X x.com
17 August
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
30 July
Climate scientist and energy systems analyst; writes The Climate Brink with Andrew Dessler and leads climate research at Stripe.
28 July
Founder and CEO of Boom Supersonic, the Denver company building the Overture supersonic airliner and its Symphony engine.
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Those first jetliners truly did double the speed of what had come before them. And was they doubled the speed of air travel, the most important changes were on the ground. Hawaii was simply not a tourist destination before the speed of the jet.
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youtube.com
14 July
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
For Quake's 30th birthday, I played the remaster for a bit! Design talk while playing.... youtu.be
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7 July
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. A note on digital preservation: id's history is critically important to the history of games. I’ve preser… Related
29 June
Security researcher; built Report URI and Security Headers, and writes about web security in practice.
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So while CSP adoption has more than doubled, nearly half of all policies are in need of some TLC.
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scotthelme.co.uk
24 June
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
I’m proud of Quake. We all are. Quake changed games forever. That said... Quoting @ID_AA_Carmack There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out fro… Related
1 April
Uber's first Chief Technology Officer, from 2013 to 2020; later CTO of Coupang and of Faire.
5 February
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
14 January
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
13 January
Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.
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