ppll

Derek Yu

Game designer; made Spelunky and Aquaria, and wrote the Boss Fight Books volume on Spelunky.

Derek Yu did not write this page. ppll compiled it from their own words, each linked to the source. Is this you? · Report a mistake

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What they believe

The bold line is korrents’ wording; the quote is theirs. These 2: what they wrote before what they said aloud, one per source, newest first.

All 9 beliefs, on korrents

Beliefs

  • Korrents What they believe 9 beliefs — each backed by an exact quote.

    Each is a — compiled by korrents.com, not by them: the one-line wordings are korrents', the quotes are theirs.

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    • Each project you finish makes the next one easier to finish and teaches you more about what a successful one takes.
      "Finishing games gets easier with each game you finish, and the more games you finish, the better you will understand what it takes to make a successful game."

      Indie Game Dev: Death Loops Said 14 Dec 2022

      Full record — everyone who holds this →

    • Finishing is a skill you get better at with practice, not a final step of the process.
      If you treat finishing like a skill, rather than simply a step in the process, you can acknowledge not only that it’s something you can get better at, but also what habits and thought processes get in your way.

      Finishing a Game Said 17 Sept 2010

      Full record — everyone who holds this →

    • A project has not started until something exists that can be played; plans, documents, teams and art are not a start.
      Just remember: a damn game can be played, and if you have not created something that can be played, it’s not a damn game!

      Finishing a Game Said 17 Sept 2010

      Full record — everyone who holds this →

    • Limited time and resources are what force a work to be tight and to feel like it has a purpose.
      It’s our limited resources and time that forces us to make tight games that feel like they have a purpose.

      Finishing a Game Said 17 Sept 2010

      Full record — everyone who holds this →

    • Every project reaches the point where the code is a mess, so starting over to fix that only returns you to the same place later.
      This is true at some point during every game’s development. Your code will always be a mess.

      Finishing a Game Said 17 Sept 2010

      Full record — everyone who holds this →

    • The last tenth of a project takes most of the work, because what is left at the end is all detail.
      They say the last 10 percent is really 90 percent, and there is truth to this.

      Finishing a Game Said 17 Sept 2010

      Full record — everyone who holds this →

    All 9 beliefs →

What is a korrent?

A korrent is a belief a person has stated in their own words: one sentence stating the claim, backed by a quote and a source, kept at korrents.com.

Under a name here, the quoted block is what they actually said. The korrent beneath it is the claim those words support, in korrents' wording — tap it to see the record, its source, and who else holds it.

Nobody here wrote their own korrents. They are compiled from public statements, and a person can change their mind, which is recorded too.

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Where they publish

About the English under a post

Some people here publish in a language other than English. Where they do, this site shows a machine translation beneath the post, in this typeface — the site's own, not theirs.

The post itself is never changed, moved or hidden: what is set in the serif above is exactly what the person published, and it is what to quote them on. A translation can be wrong in ways that matter, especially about tone.

Only the post's own words are translated. A quoted post, a linked article and a belief on korrents.com are left in their original language.