I was on The Talk Show with @gruber, and took a (micro) beating for celebrating AI. It didn't make a dent in my enthusiasm. It's here, we're going to use it, no matter what. Let's use it well. I wish I'd threaded them, but start here if interested:
All of these are things that power users IMMEDIATELY notice and get annoyed. But there's no good way to report them, and the eng teams clearly are flying blind, patting themselves on the back how everything is up velocity-wise... but product quality got degraded! And they don't even know
it required a different way of thinking and the cognitive load might be a little higher but the output is dramatic and we have seen our best engineer double their output.
The biggest limitation that's built up over time is the single-threaded nature of game simulation in Unreal Engine. We run a single-threaded simulation. If you have a 16 core CPU, we're using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.
We would rather take a more dramatic position, that the best way to actually make a dent in the search space is to not try to do what Google does, but try to do something they don’t want to do. For them to do this for every single query is a lot of money to be spent, because their search volume is so much higher.
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