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They're nearly there! Support indie game devs and especially @DoubleFine and @TimOfLegend in their Kickstarter.
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20 September
Writes The Pragmatic Engineer, the software-engineering newsletter, and wrote The Software Engineer's Guidebook. Formerly an engineering manager at Uber, and at Microsoft/Skype and Skyscanner before that.
This is SO interesting because the OS market share for developers seems to be the inverse, based on devs in my “bubble” (those at startups + Big Tech) #1 MacOS #2 Linux #3 Windows I ran a survey here + on LI with 4,000 responses each - it’s what I mean by “bubble” Quoting @dhh The age of agents belongs to Linux! Linux startups Related
19 September
Writes The Pragmatic Engineer, the software-engineering newsletter, and wrote The Software Engineer's Guidebook. Formerly an engineering manager at Uber, and at Microsoft/Skype and Skyscanner before that.
Their words
Their business depends on co’s not having enough in-house dev capacity, and thus “renting” devs from them.
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@GergelyOrosz on X x.com
15 September
Independent iOS developer and podcaster; co-hosts the Accidental Tech Podcast and Analog(ue), and makes the apps Callsheet, MaskerAid and Peek-a-View.
There are several features in Callsheet that were either inspired by or requested by literally one person. Admittedly, they’re small features, but they’re features. Ask, and don’t be an asshole about it, and you’d be surprised what an indie dev is willing to do. hachyderm.io
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Founder and editor-in-chief of MacStories, writing about Apple software, iPad workflows and automation since 2009. He co-hosts the AppStories podcast.
Bluesky We're kicking off a new series on MacStories today: Our favorite indie apps for iOS 27. Check it out: macstories.net
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Mastodon We're kicking off a new series on MacStories today: Our favorite indie apps for iOS 27. Check it out: macstories.net
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Creator of Homebrew, the macOS package manager, and a Swift developer.
Products for devs are quite dead. SaaS for devs is dead. There are exceptions, though I think you have to extrapolate on variables that are not raw software. I have ideas and am implementing them. Mostly in private because building in public also can no longer be capitalized upon. Seemingly. Quoting @alex_holovach my WHOOP subscription expired so i had codex reverse engineer it and build my own app - telemetry goes to my prometheus server - grafana and the app visualize it - hermes monitors metrics and plans workouts next wanna build my own Zwift and Strava the era of personal software is here SaaS Related
14 September
Engineer at Vercel Labs as of 2026. Ships a steady stream of small developer tools — agent-browser, portless, json-render, native-sdk, the v0 SDK — and lists every one of them at ctate.dev.
Introducing Vercel Labs Tools for devs in the AI era agent-browser, skills, json-render, deepsec, fx, just-bash, portless, vgpu and more We experiment in public: ship early, learn from feedback, and keep working on what people find useful We've been shipping under the Labs name for a while. Now, Labs is an official team at Vercel focused on exploring new capabilities and primitives that change what developers and agents can do. Here's what to expect: → Labs products: maintained, supported, built to be relied on → Active experiments: moves fast, expect rough edges and breaking changes → Past e… vercel.com
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Canadian full-stack web developer who makes JavaScript and CSS video courses and co-hosts the Syntax podcast.
Are the normies in your life using AI past being a glorified search engine? Do you have any friends/family that aren't devs/spreadsheet warriors that use agents? What for? Related
10 September
Former L8 engineer at Meta, Microsoft and Atlassian, now writing and building solo on agentic engineering. Writes Kun's Field Notes and posts a lot about AI coding agents on X.
another implication of AI manifesting in real world engineering react native existed for a single reason which was to reduce the development and maintenance cost of multi-platform mobile apps. they allow you to write a single codebase (kind of) that can work on both ios and android, with a tech stack that many web devs are already familiar with but with AI being particularly good at mechanically repeating something that already exists, replicating one platform's implementation to another has become trivial in general LLMs can write a ton of code at very low cost, especially when there's a sou… LLMs JavaScript Related
9 September
Mac and iOS developer at the Iconfactory, where he has worked on apps including Twitterrific and Tot. He writes about development at furbo.org.
On this busy day, I'm also jumping through a few hoops to fix a deadname for a Kickstarter backer. Reminder to future self: nothing about a person is immutable nor something that I get to decide. Related
8 September
Writes The Pragmatic Engineer, the software-engineering newsletter, and wrote The Software Engineer's Guidebook. Formerly an engineering manager at Uber, and at Microsoft/Skype and Skyscanner before that.
British designer and technologist; co-founder of the design studio BERG, which made Little Printer, and writer of the blog Interconnected.
shout-out to indie wine club in tooting market which is where we're going to do all our AI hardware chats from here on out Quoting @danielfogg The problem with a device that can do anything is that you have to imagine what to ask it to do. Physical form changes that. A clock, lamp, or calendar gives you a way in. It constrains an agent just enough to make its possibilities easier to imagine. We don’t know yet what the right forms for agen… Related
6 September
Software entrepreneur who bootstrapped and sold FeedbackPanda and now builds Podscan; writes The Bootstrapped Founder.
We’re collectively realizing that experts, analog or digital, make strange decisions from time to time. Non-determinism, we learn, is both awesome and dreadful. It’s more powerful, but like people, these tools need active management (and resist it just like our best devs). Quoting @heyJordanParker Astra is such a weird model. 1. It makes better architectural decisions than Fable 2. It is more diligent & disciplined than Fable 3. It communicates better than Fable 4. Seems to compact better than every other model I've tested But also… 1. Is slow to answer 2. Is extremely slow & inefficient whe… Related
2 September
Technology writer and podcaster; former Macworld editor-in-chief, writes Six Colors and hosts podcasts on Relay FM and The Incomparable.
This is a known issue with Apple and Kickstarter and it’s very frustrating. If you backed Designed in California, go to Kickstarter, log in if you aren’t, click on your profile icon in the top left, and click Messages to get our message. fosstodon.org
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It’s not just a Kickstarter project anymore, it’s a real podcast. The first new Designed in California episode is out today (along with six previously previewed episodes), and members received the ENTIRE seven-episode series about Apple’s ‘90s OS crisis. @imyke and I hope you listen! relay.fm
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Writes The Pragmatic Engineer, the software-engineering newsletter, and wrote The Software Engineer's Guidebook. Formerly an engineering manager at Uber, and at Microsoft/Skype and Skyscanner before that.
Still find it so wild that SO MANY European banks schedule 1-2x per month 4-8 hour maintenance windows between 10pm-6am local time. INSTEAD of biting the bullet and learning how to do zero downtime migrations & infra upgrades Devs pull all-nighters instead + learn nothing about modern engineering Europe Related
1 September
Writes The Pragmatic Engineer, the software-engineering newsletter, and wrote The Software Engineer's Guidebook. Formerly an engineering manager at Uber, and at Microsoft/Skype and Skyscanner before that.
Short All devs should learn Assembly Related
Dutch bootstrapper who builds and runs their internet startups alone — Nomads.com, Remote OK, Hoodmaps, Photo AI and Interior AI — and has written about it at levels.io since 2013. Posts as @levelsio.
From one piece
@levelsio on X
2 beliefs · x.com
Their words
So indie hackers are pivoting toward content, audience and distribution to find some moat, essentially becoming influencers
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@levelsio on X x.com
SaaS
Their words
I think you have the real economic effects of AI companies sucking up entire industries now (a lot where indie hackers operate) I do think the SaaSpocalypse is at least partly real
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@levelsio on X x.com
29 August
Co-founder of Superlogical, started in 2026 to build server-side terminal infrastructure; creator of Ghostty. Co-founded HashiCorp and created Vagrant and Terraform before that.
I love how many people are attaching to the "half-bounch" startup time metric. I used to do paid macOS dev ~20 years ago and most macOS devs I knew then used the bounce metric! Back then multiple bounces was the norm due to HDDs. One bounce really wasn't possible until SSDs. We've lost this obsession and its time to bring it back. startups Related
25 August
Co-founder and CEO of Shopify; long-time Linux user and Omarchy contributor.
Their words
With thousands of developed in a mono repo, it just does happen that one directory is missing one of the two files and this means that a subset of devs work with lobotomy. We fix this with automation but it’s a stupid complexity tax that shouldn’t have to be paid.
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@tobi on X x.com
26 July
British designer and technologist; co-founder of the design studio BERG, which made Little Printer, and writer of the blog Interconnected.
Added a cute extra font to Poem/1 as a treat for backers who do the firmware update 🌼 (See today’s Kickstarter email for how) Related
Dutch bootstrapper who builds and runs their internet startups alone — Nomads.com, Remote OK, Hoodmaps, Photo AI and Interior AI — and has written about it at levels.io since 2013. Posts as @levelsio.
Their words
I'm seeing a trend here of declining revenue and traffic with indiehackers On my own projects too Maybe big VC products too but I wouldn't know cause they don't share revenue To me it seems clear BigAI is cannibalizing everything that used to be apps
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levels.io
22 July
Member of technical staff at Anthropic. He has led ML/AI teams at Amazon, Alibaba and Lazada, and writes about LLMs, recommender systems and engineering at eugeneyan.com.
When evaling models, we anchor on the median task. But this is like how devs estimate the median task accurately but underestimate the mean which tends to be ~2x estimated (thus "double your estimates"). This applies to models too—we optimize for time/cost on median tasks. But it's the tail tasks that determine a project's completion, and reliable models (like Fable and Opus) are the diff between success and failure. Work with models as collaborators, not tools. Go beyond pair-programming, where given a narrow spec, the tool just executes in minutes. Instead, explain your intent and what succ… Quoting @Steve_Yegge Fable is careful. None of the other models are careful. GPT-5.6 Sol, Opus, Kimi, Grok. You can compare them all day long on capabilities, and it doesn't matter, because in order to use a model for real production work, it must first and foremost be careful. That's the only dimension that matters to… Related
15 July
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
What an incredible honor, and DOOM is the only video game on the list! Congrats to DOOM devs, players, modders, and the entire games community. This one is for all of us. Thanks @GenePark @washingtonpost! Related
11 July
Canadian bootstrapper and writer on small software businesses. Co-founder of the podcast hosting company Transistor.fm and author of the book Marketing for Developers.
28 June
Game designer and programmer, co-founder of id Software and co-creator of Doom, Quake and Wolfenstein 3D. Now runs Romero Games in Galway, Ireland.
The June newsletter ships tomorrow! Sign up if you haven't already, and thanks for supporting independent game devs. linktr.ee
Quoting @romero Sign up now to receive the June newsletter, coming out soon! Lots of cool stuff to share! Related
7 April
London-based front-end architect, web developer evangelist and cloud consultant; Microsoft MVP. Writes at praveen.science and answers on Stack Overflow.
Just checked in at #GitHub Social Club #London! 😎 🎟️ Lanyard secured, vibes already immaculate! ✨ Devs, builders & creators all in one spot… 📍 This is gonna be GOOD! 🚀 Oh and we’ve got @viola_idncod here! 💪🏻🤩 Here’s a thread! 🧵 #DevCommunity #LondonTech #BuildInPublic Related
23 March
Cryptographer; teaches cryptography at Johns Hopkins and writes A Few Thoughts on Cryptographic Engineering.
I’ve been working on a little simulator for MeshCore, written entirely using Claude Code. I was hoping some MeshCore devs might take a look and let me know if there are features they could use. https://github.com/matthewdgreen/meshcore_sim #meshcore Anthropic Related
22 March
Researcher on developer productivity; co-wrote Accelerate and the DORA research, and created the SPACE framework.
Their words
I I will say I tend to start with adoption. I am not a fan of an adoption metric. I don't like it, but also devs are like a gloriously cranky bunch.
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youtube.com
11 September 2025
Irish independent game developer, maker of VVVVVV, Super Hexagon and Dicey Dungeons.
7 September 2025
Independent game developer, creator of the colony simulation RimWorld and author of Designing Games: A Guide to Engineering Experiences. Previously worked on BioShock Infinite.
A lot of the time the devs want to do the same thing again too. They are afraid to start from zero and want to extend the previous success. Or they are the kind of people who make a certain game and they can't do anything else. Narrow genius. Quoting @SandyofCthulhu Why game sequels sometimes get worse. The sequence: 1) the devs make a hit game. 2) publishers want the devs to shab out more the same. 3) we want to do something new. SO, either the devs are forced to do a game they don't want, or the game license is taken away (Banjo Kazooie & Spyro the Dragon) a… Related
7 August 2025
Founder of OpenStreetMap, the collaborative map of the world; later worked on mapping at Microsoft and Telenav.
I just plugged a mini SD card in to a fullsize SD card adapter in to a USB-A SD card reader in to a USB-A USB-C adapter in to a Mac to copy an indie freeware gameboy game so it could be used by my kids raspberry pi gameboy emulator Related
30 April 2025
Founder and CEO of Epic Games, creator of the Unreal Engine and of Fortnite.
Their words
I think the big thing to realize for indie developers right now is there's massive, massive competition in every major genre, and it's very unlikely that unless you just happen to be the world's best at a particular thing that you're going to release a game in an existing highly competitive genre and win.
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youtube.com
17 April 2025
Member of technical staff at Anthropic. He has led ML/AI teams at Amazon, Alibaba and Lazada, and writes about LLMs, recommender systems and engineering at eugeneyan.com.
Great list of what the best devs do, such as: • Read the source, docs, error msgs • Simplify problems, write simple code • Get their hands dirty • Write to share & write well • Have beginner's mind & keep learning • Not afraid to say: I don't know endler.dev
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21 March 2025
Writer and former McKinsey/BCG strategy consultant; author of The Pathless Path and Good Work, about leaving the default career track. Publishes the Boundless newsletter and podcast.
Their words
An unconventional guide to the craft of indie consulting and life in the gig economy, mixing philosophy, pattern language, and very practical guidance for building a client-based solo career.
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pathlesspath.com
4 March 2025
Writer and consultant on formal methods and software correctness; author of Practical TLA+ and Logic for Programmers.
9 June 2024
Principal engineer at Cloudflare as of 2026, on agents and developer tooling. Streams TypeScript, OCaml and Neovim on Twitch, and wrote the better-result library after writing the same Result type about a hundred times.
JavaScript
Their words
My hot take is that JS has the lowest bar of entry to building and being productive (a good thing) but one of the highest bars of any language and stack to building high quality, stable, and reliable software. Very few devs have the expertise to pull off the latter
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@dillon_mulroy on X x.com
30 July 2018
Software engineer; co-founder and former CTO of Tailscale, previously on the Go team at Google.
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