Lots of games can be made by just starting to mess around and seeing what works. You get a guy on screen, have him jump on stuff, or shoot stuff. Or you put a city on screen, click on squares to build houses. And so on. Such games are easy to find because they don't require a theory of what's going to work. You just try random simple things and see what feels good and chase that. It's not easy to do well, but it's a shallow process. But as time goes on, such low-theory games are more and more oversaturated. The basic "objects bumping into each other" and "map painting" and "number goes up" de…
A korrent is a belief a person has stated in their own words: one
sentence stating the claim, backed by a quote and a source, kept at
korrents.com.
Under a name here, the quoted block is what they actually said.
The korrent beneath it is the claim those words support, in
korrents' wording — tap it to see the record, its source, and who
else holds it.
Nobody here wrote their own korrents. They are compiled from public
statements, and a person can change their mind, which is recorded too.
About the English under a post
Some people here publish in a language other than English. Where they
do, this site shows a machine translation beneath the post, in
this typeface — the site's own, not theirs.
The post itself is never changed, moved or hidden: what is set in the
serif above is exactly what the person published, and it is what to
quote them on. A translation can be wrong in ways that matter,
especially about tone.
Only the post's own words are translated. A quoted post, a linked
article and a belief on korrents.com
are left in their original language.