migrations (e.g. replacing one service with a new one, or switching database engines, or whatever) are part and parcel of software engineering and are a skill that you should invest in and get good at, not avoid or treat as special one-offs.
One thing that's under appreciated on the website of the demos is the Stanford demo where Ben showed uh anywhere between 3 to 25 images you can reconstruct that entire Stanford quad. But the thing is we had to show it from aerial view. But every single input image is been standing on the ground taking a picture from the ground. So, everything you see are generated but according to the laws of reconstruction.
So in the on the path to spatial intelligence, generating pixels is definitely a a early step, which we have seen with what you call it gazillions of models. But generating pixels that are truly spatially contextualized and grounded is absolutely another major step. And that is the very hard step that Atlas has taken.
I've said like the licensable engine thing kind of was our AI transition already unfortunately and uh I regret to inform you that the news is not probably that positive.
But um I think the whole point of that project and the graphics was it isn't really just about a grid of pixels. It's the metaphor and the idea and the meaning behind everything.
Technologies from our community - CRDTs, sync engines, universal version control, and good old-fashioned open protocols and file formats - can give a nation more independence and control over its own critical software infrastructure.
I gave pi a skill for using the search engine SearXNG (which aggregates many search engines together at the same time), and one for calling into a daemon that I wrote that gives it access to read my email and Signal messages, and send-to-self, and send to others only with human confirmation.
The deal was always simple: search engines had permission to crawl sites because they were going to be sending users to those sites. If they're hitting your site half a million times for every one user they send to your site, all they're giving you is higher costs.
The right way to incubate a video game is you have the smallest group possible and you try to get the idea across with whatever technology you can get your hands on, using other engines, using art from whatever. You prove out that idea, and once you know what you’re doing, then you expand the team.
And when I say that, as I have said on a number of occasions, that it had technology equivalent to ours in the 18th century, I’m referring specifically to the ability to calculate longitude. I’m not saying that they were building steam engines. I don’t see any evidence for that.
So abstract. Maybe the most abstract book you’ll ever read. Compares “finite” games with rules and winners, versus “infinite” games without winners where we can play with the game itself. Is it about a job versus a calling? Religion versus spirituality? A story versus story-telling? Who knows. Thought-provoking if you can apply the metaphor to whatever concerns you.
So, in addition to being photorealistic, it's also actually much more bandwidth efficient than transmitting a full video or especially a 3D immersive video of a whole scene like this.
It just predicts what you are likely to re-Tweet and like, and linger on. That’s what all these algorithms do. It’s what Tik-Tok does, it’s what all these recommendation engines do. And it turns out that the thing that you are most likely to interact with is outrage. And that’s a quirk of the human condition.
the electric technology used for cars only has to beat energy hogs that are below 10% in efficiency, our everyday car. But to qualify for aircraft use, the technology has to equal or beat what is used today, which is at the 30% to 40% efficiency level using modern turboprop or turbofan engines.
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