Some games are just harder to design than others. Eg A Paradox-style grand strategy game requires much more design ability to do well than an action platformer. More interacting systems, more situations to think about, longer play times and thus scarcer test feedback.
I think for me, let's go back to the first principle of intelligence. Intelligence is not sitting there stuck and just seeing something or interpreting something when it comes to space and physical space, right? It's really this uh closing the loop between seeing and experiencing and interaction.
I have said for many years now that the thing I'm worried about with the models is a Black Monday type scenario, where many algorithms work with each other and get us into weird basins of actions.
there's as populations become more apart, there begins to be biological incompatibilities rapidly developing, probably as the square of the distance separation, because you need pairs of interacting genes, and therefore it's the square of the separation.
A korrent is a belief a person has stated in their own words: one
sentence stating the claim, backed by a quote and a source, kept at
korrents.com.
Under a name here, the quoted block is what they actually said.
The korrent beneath it is the claim those words support, in
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else holds it.
Nobody here wrote their own korrents. They are compiled from public
statements, and a person can change their mind, which is recorded too.
About the English under a post
Some people here publish in a language other than English. Where they
do, this site shows a machine translation beneath the post, in
this typeface — the site's own, not theirs.
The post itself is never changed, moved or hidden: what is set in the
serif above is exactly what the person published, and it is what to
quote them on. A translation can be wrong in ways that matter,
especially about tone.
Only the post's own words are translated. A quoted post, a linked
article and a belief on korrents.com
are left in their original language.