From one piece Rafa Conde - Make your designs memorable 17 beliefs, in the piece's order there
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Their words
So a lot of these little things like hey wouldn't it be funny just do it if you think in a side project in that type of like no pressure who cares do it.
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Their words
Be on the lookout. Like when you're browsing through Twitter or whatever, we're going to see we're going we get exposed to many things, so much good work. But some of the work will be like, "Oh, this is cool." like just make a note, save it, and then just by doing that, next time you're doing something similar
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Their words
one great way to start is pick something that you think is great is nice you like and like throw it in Sketch or Figma and recreate it and just just going through that motion of like laying out elements in the screen in a page, you are slowly learning about padding and basic layout
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korrents.com
Empty states are a good place for moments of connection, because there is nothing else to show there.Their words
Hey, empty states are great for these type of connections because empty states are like well it's empty it's fine there's nothing to show.
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Their words
so it's more like don't force it don't try to do something meaningful here just put yourself in a state where you are open to those moments
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korrents.com
Work that makes people feel something is way more memorable than work remembered for a fast workflow.Their words
if you make people feel something, it's way more memorable. You will remember the things that made you feel a certain way. Not necessarily the things that like, oh man, it was such a fast workflow that app 10 years ago.
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korrents.com
People are more used to computers than old design assumptions allow, and testing often shows they know how to scroll.Their words
At the same time, people are they're more used to computers, like new users as they were 20 years ago. Some of these things I I've been trying to, like you said, like unlearn cuz like, oh no, people have to swipe horizontally. They don't know how we have to put pagionation or whatever. And then you test it if you want and then you realize, oh no, no, people are people know how to scroll. They'll scroll.
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Their words
before we would see more of like big companies doing these risks and now the big companies cannot afford to make these bigger risks and that's why we see it in the in smaller indie shops smaller devs that can make the risks
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korrents.com
Generalizing a design to suit every kind of user makes it harder to make targeted experiences.Their words
But at the same time, if you try to generalize so much, then it's harder to do those more like targeted experiences, if you will.
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korrents.com
Making video gets easier with repetition, does not need to be perfect, and scrappy can make it funnier.Their words
you do it a bunch of times and then it's it becomes easier and like you just fake it and hack it. Like it doesn't need to be perfect, but like just make it scrappy. Make it which can make it even more funny, you know?
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Their words
Anyway, I'm just saying that's something I I still don't see a lot. I think it's uh very underutilized, but as designers, we're always trying to sell ideas and communicate ideas. And if you haven't been using videos as a way to sell those, try it.
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It's one thing to show what a character is looking at. It's another just to show the character's face reacting to what they're seeing. And it carries a different weight.
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korrents.com
If a video is funny and entertaining, people will want to watch it and will pay attention.Their words
And if it's funny, people will want to watch it cuz it's entertaining. Ultimately, it's that make it entertaining. They're paying attention. Like they want to consume this.
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Their words
if you add a little soundtrack upbeat thing, it keeps it interesting. And also, if you're like, say that you're talking about one point and then you move to another point, you do a little soundtrack change and now the person just feels like, okay, now it's a new thing.
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It has to be like under 10 minutes. That's a rule cuz people are not going to sit down and like watch a 30 minute video on Slack. Under 10, ideally five.
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Cuz like if I just do a static mockup, here's a picture, there's a lot missing that might not make the transfer, right? You know what I mean? Uh if it's like a little video, there's motion, there's like a little prototype. All right, now we're you're communicating more.
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Their words
Make something that it's interesting, funny, and hopefully communicates the idea very well. Like if I have this idea for a feature, don't just design the feature and share mock-ups. Don't just make a prototype and do a screen recording of you using the feature.