From one piece Pablo Stanley - Protecting your creativity in an AI world 16 beliefs, in the piece's order there
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Their words
I think that you want to be able to force yourself to not delegate all of your thinking to this tool and use this tool the right way is that we need to use it in a way that expands our ideas. It magnifies our curiosity.
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korrents.com
Asking an AI agent to ask you questions is really good, because it will raise things you did not think about.Their words
also ask it to ask you questions is really good because then it will ask you things that you didn't even think about.
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Their words
in the repo there's already a design system. I don't feel like I need to go into high fidelity as much because uh a lot of that stuff like the fonts, the spacing, all of those already rules in the design system with the agent. All I need is just like a direction of what I want to do.
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I feel it's a different way of creating it. It requires I think a different part of your brain, you know, and you could argue that managing directing is not as creative.
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korrents.com
Success is probably measured wrongly when it is judged by the amount of output or the quality of that output.Their words
we measure I think wrongly we measure or value or success or I don't know by the amount of output or the quality of that output.
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The AI native person is 18 years old and they've literally grown up in this and they're going to fly by all of us.
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that's where I think we're going where those who are going to prevail are are going to be those who just like use the tool in a way that transforms new creations and that don't just delegate everything to the tool but actually come with curiosity
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But all that knowledge that you might have and all that judgment and filtering that you will do as a potentially a more a designer that has had some years under your belt is not going to a junior designer anymore. It's just going to another model.
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Nobody wants to suddenly see being tagged on a video that is 10 minutes long, you know? It's like, oh, dude, really? You know, so you you want to keep it short unless if you really need it to be long, then you better be telling a good story, you know? That that length better worth it, you know?
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you're not just working on a static artboard where just mimicking and you're just like a trying to think of all the edge cases, but at the end it's hard to think of those. So you end up just creating the happy path, you know, or just the static path because you're not testing
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korrents.com
Exploring ideas now happens in code, as a ton of draft PRs, instead of in a ton of artboards and Figma files.Their words
it's kind of like instead of having a ton of artboards and Figma files, now it's happening all straight in code. and you're having a ton of PRs and different things that you tried that are in draft mode or maybe ready for review but they're never reviewed. I feel like that's kind of a good place for us to be
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I don't feel those division I feel those divisions are getting blurred you know and and and those types of roles are I don't know if they're going away it's just like there's so much or stuff that has happened for years that I don't think they're going away but actually in the actual work those things kind of disappear and and it's more about like who is prototyping
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by having humans bring the friction that we all need real creation and I don't You know, things that that feel more original are going to come from multiple perspectives, having friction and having pushing you pushing back and pushing you to do to think differently. And LM's, they're not that good at doing that.
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You can go into a rabbit hole like AI psych psychosis rabbit hole if you're just working with terminal in isolation you know because you go and and this thing that will always say yeah yeah let's build that they will always agree with all your terrible ideas then uh you go build a monster that nobody wants you know so you want to avoid that
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korrents.com
An LLM works far more easily on a canvas built in basic HTML, the language it actually understands.Their words
I'm just going to do it everything from scratch but now with actual basic HTML. And then that's when I jumped into this. And then it was magic. Then it was so easy because then suddenly the LM was using the actual in the canvas the actual language that it understands.
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Their words
you need to know when to stop and when to say like okay this is dumb this is not working the usual commentary and the usual belief is like you have to keep pushing man you have to whenever things get hard you just have to keep pushing and it's like no no no hold there has to be a moment where you say like no this is dumb