From one piece Jason Yuan - Designing 99 "No"s for a single "Yes" 18 beliefs, in the piece's order there
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I think there's something about design, especially high design now, that feels utterly sexless. There's no desire. There's no lust. We've sanded away anything that could potentially be arousing, but also we've sanded away anything that feels, I guess, objectionable, but in doing so, we've created essentially nothing. And to me that is the ultimate slop.
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I don't think we should shame humans for having vices. That's simply who we are.
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in so many sectors of design, especially high culture and high design, people seem to have contempt towards the human experience.
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korrents.com
The cost of creating coherent work has gone up, because making incoherent work is now so fast and easy.Their words
The cost of creating coherent work has gone up though because now it is so so fast and easy to make incoherent.
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I think often people mistake the depth of thought needed to create something that coheres for let's just make something that looks aesthetically simple. That is almost never the case of anything great.
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Taste is just saying no. Taste is just judgment. It's going like I like this, I don't like this. And if you liked everything, then you have no taste because having taste means you don't like some things.
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korrents.com
Taste is editing with a point of view.Their words
when people talk online about taste, taste, taste, taste, taste. All taste is, I think, is editing from with a point of view.
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korrents.com
AI models want to add or patch as a form of making better, whereas the design process is really about editing away.Their words
the AI models they want to add. They want to add or patch as a form of making better. But I I I think the design process is really about editing away.
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we've made the design and product process into so much of a science over the years that we we've lost a lot of the artistry behind it
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All great stories are true stories, even if they're fiction is is what I believe.
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looks more like art. I would say like Ilas Kever is one of the greatest artist of our generation even though people consider him a researcher. I think everything is art when you do it well.
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We can't just like ship slop. We can't just have like have random gradients. Like that's so 2016.
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Every single thing we shipped is the distillation of a 99 nose that preceded it.
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you have to just let the work live in the same space as you know your office and like doing the work. you just surround yourself with the work and that that sort of maximizes your exposure to to the work and your ability to connect the dots so to speak.
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I don't really do user research in a traditional sense because I don't think users know what they want. Your job is to figure it out. So, you should just give people opportunities to tell you things without telling you things.
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korrents.com
Too obvious feels condescending to people; designers should not talk down to the people they make work for.Their words
too obvious to me feels condescending to people I hate reading children's books or children's novels that are written because the author thinks children are dumb
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korrents.com
Insights about what a product and company should be often come from making the creative work around it.Their words
I often get insights about what the product and company should be through making the creative work around it.
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Their words
people are not that busy. Like people in tech are busy. People in Silicon Valley and students and we are busy, but a soccer mom in the Midwest with one PTA meeting a week is not going to need a personal assistant to manage their life.