From one piece Charlie Deets - Designing the internet computer 18 beliefs, in the piece's order there
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korrents.com
People really appreciate collaborative designers who are willing to work with you and come to it with excitement.Their words
people really appreciate collaborative designers, people who are willing to work with you and whatever you're thinking about, but also, you know, coming to it with like an excitement.
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korrents.com
Reduce the information you present to the essential points; people will ask whatever they need to fill in the gaps.Their words
I try to reduce the information that I'm presenting down to just like the essential points because people are going to ask whatever question they need to know to fill in the gaps.
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Their words
But like, but it's more important that I provide a question to have an answer to so that at the end of whatever conversation we're having, we can all agree that we answered that question.
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Their words
I have a pretty particular strategy for presenting information, which is I really aggressively guide the conversation to a certain point. Like I want people to be on the same page when they're having the conversation. And that often requires me giving context as fast as possible, but as clear as possible to get people up to speed with where I'm at.
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korrents.com
The small quality moments come from wasting time: if you are not playing or messing around, you won't come to them.Their words
I think it's it's just about wasting time I guess I I would describe it I can stay on task I have these things that are really important and I have to get them done because you know the company has goals and like all these things are moving things forward, but if you're not playing or you're not like messing around, you won't come to those moments.
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Their words
this is the counterpoint to my impulsive conversation earlier, which is like impulsiveness in decisions can be problematic in the way that you can make bad decisions. But impulsiveness in your design is actually something I think you should facilitate all the time because trying out like one random thought pops into your head, go down that path.
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Their words
we also have this like counter opinion which is like sometimes the obvious solution is the right solution.
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Their words
I think the counterpoint to simple design is that people want less tools a lot of the time if I can do it in notion I'll do it in notion cuz I already use notion
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korrents.com
If you hold on to a product's values through its life, people will believe in it and trust it.Their words
I saw like, oh, if you hold on to those values through a product's life, people will believe in it. They'll like trust it, right?
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Their words
this is something I think Apple just does better than anyone else. And I think it's partially because of sort of this like one-year release cycle thing. It's like at any point in that cycle, you can kind of be like, is this really the right way? And you can go back to the beginning and it's like people kind of almost expect that disruption as part of the process.
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Their words
often decisions require an extra level of awareness than you even expect, right? Like it may seem simple in the moment, but you at least taking a beat before the decision and like reconsidering the deeper set of options every time prevents you sometimes from pigeon hauling down into a bad path.
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Because that's the thing that I think is the highest value of me in the future is like if I could make more successful decisions, then I think that's kind of what design is going to turn into.
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Their words
Communication is also a skill of design more than anything. And being able to communicate quickly, get it through, like set the boundaries of what we're doing, what we're not doing, like how far to take it.
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Their words
I I can pull things back. I can make it simpler. I can make it more understandable for the user. And yes, I care about making sure that button works exactly right or whatever. And I could have went in in there and fixed it. But if I keep staying like on this end of the equation where I'm thinking in this realm, I'm more novel over there than I am in the execution realm cuz like everyone can kind of execute right now.
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Their words
I do really think over the course of a lot of different work that you make if you really have something like that, it starts to be thematic through your work and then like people know what you want to do and you'll get the type of work that you want to be doing.
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Their words
it's really important that people have like a framework of thinking for themselves defining what they want to be doing with design because like as you know tools are changing rapidly around us and it's very easy to get pulled into the tool and the tool guides your path of like what you're doing more
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korrents.com
Simple, practical decisions executed at a really high level often give a feeling of confidence in the experience.Their words
if you have these simple practical decisions that are executed at a really high level, I think it gives you a feeling of confidence often with like the experience you're interacting with.
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Their words
But when working on utility style apps especially, sometimes the practical decisions end up being the most valuable and cause the least interruption of like user experiences if they're coming from something else.