From one piece Thiago Costa - Cultivating taste as a designer 15 beliefs · youtube.com
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Their words
you can make a button in literally 10 seconds but what if you add some texture to it get a customer curious to click it you want to just touch it and that's usually how things work work in real life too
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korrents.com
Small details add up: people who are not attuned to design still sense a product's overall polish.Their words
these things stack up if you do a stitch there and the shadow here and any works as a cohesive product the people sense it even people that are not really at tuned to design they feel the overall package they feel the Polish
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maybe the object that you're elevating is darker than the background so the rule doesn't really make sense in the real world uh you can have uh a darker keyboard on a lighter table so I think those rules are really good to guide you just for you to not create something that makes absolutely no sense to anyone
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car vaju is the master I I talk about this all the time it's like the master of light so he always uses a light source even if it's obscure you don't know where the light source is from when you're actually you know like not analyzing everything but it creates this depth and Shadow and copy that like you can put one of his paintings next to your UI and then start to copying even copy like the light source
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Their words
if you're making something that is elevated and there's a shadow there has to be a light somewhere so you have to add the you know like the outline to make it look like the light is coming from there makes everything look more grounded and more realistic because just adding Shadow on a flat button doesn't really visually make sense
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we try to avoid taking inspiration from UI because UI is basically taking inspiration from the world from nature uh in general so you're kind of like distilling down the the steps of inspiration you're breaking down the idea so go to the source directly
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I I know personally friends of mine designers that don't really care about movies don't really care about art don't really care about music and they don't you know like go out and try to be curious and observe everything everything outside UI and apps have something to teach you
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korrents.com
Art was the original UI: its techniques evolved over thousands of years, and too few designers draw on them.Their words
there's a lot you can learn from art it was the original UI so there's so many techniques that evolved for thousands of years that make art such a good reference and it kind of pisses me off that a lot of designers don't don't leverage this
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validating your old work through your new work is how you improve as a designer
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even like when we get feedback from customers the feedback on a surface is really good like when you read it like that makes a lot of sense and then you start applying this to your product and it just it just crumbles everything it makes no sense within the context of how the product works right now it's very easy to fall into the Trap of feedback and good ideas uh and it's very hard for you to say no to a good idea for the betterment of the product long term
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being a good designer is to say no to most of the ideas that you have and yes so the ones that could work within the context of your product
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not having a deadline is a blessing and a curse because you can Linger on this go post of perfection that keeps moving and then never ship which is dangerous
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if you pay $2,000 a month to get a Bloomberg terminal you'll see that there is a lot of data but the user has to do the work to understand this data so we saw an opportunity with education how do you make your customer understand this data better but without telling them what to do AI is really good at that because AI is good at interpreting data
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korrents.com
When beauty is the guiding principle, a product is forced to be simpler, into something most people would understand.Their words
the good thing about this is that when you have this beauty as a guiding principle you are forced to simplify you're forced to make something that most people would understand
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Their words
design is at this weird intersection between Art and Science and that part of redesigning and experimenting is the art side of it I think so you're always you're not really thinking about data right now you're not really thinking about your customers you're thinking about making something that looks really good