Been using Astra for the last few weeks and it’s so good and proactive. There’s a bunch of PRs on vitest, tsx or SwiftPM where Astra debugged OC and ended up finding and patching issues in upstream dependencies.
So the irony here is that when you look at that field, it seems like we've reached levels of intelligence that virtually no human can match because many of these security holes are about stringing combo moves together. You find one little vulnerability here that by itself might not be the worst thing in the world, but then you combine it with four others, and suddenly you have RCE, remote command execution. Humans who are able to do that are very rare.
There's not this two-tier system where, well, there's Apple or Windows and they make the real thing and then you can try to hack or patch your little thing around it and it's going to look second tier, it always does.
when AIs are extremely extremely capable my view is that those AIs will be harder to align than current systems. So for current systems, we have this feedback loop where we basically like we create an AI. We do some evaluations on it. We see that it has some kind of messed up behavior that we can kind of quickly understand. Then we like can like go look in training and be like, "Oh, the these training environments led to this problematic behavior. Let's like tweak that training data. Let's introduce some additional training data to like correct this other issue and then move forward from there." But in a regime where the AIs are extremely situationally aware, very very very very capable and um you know uh we don't necessarily understand what they're doing, this feedback loop breaks down.
GPT 5.5 is the only model though that has the sense of agency and confidence to just like rip out old code and just like actually rewrite from first principles.
Memory safety is this idea that no matter how stupid the code you write is, it's not going to have a certain class of bugs. And this is the, you know, the kind of bug that usually leads into security vulnerabilities.
You know, obviously, we patch our games and that’s where we fix a lot of bugs, but if you really wanna run a game like Overwatch or World of Warcraft successfully, you need master level engineers who have architected the client and server in such a way that you can hotfix the game on a dime.
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